Wednesday, January 19, 2011

Salty Dogs: Vol II

Something actually happened last time we played!
Clide, one of the deputies asks us to get some of the plant life he uses to make medicine that slows the effects of the oozy black doom. The Bard got hit in the face with a Mushroom Bomb thing. The other deputy, Shaden, took us to the cave. We went in, we searched, we gathered, we fought an energy monster and got the crap blasted out of us by a cave in that smashed the crystal that spawned the hologramesque being. Then we got out and were shoved into a jail cart and smoke bombed till we passed out.
Yay us... thanks to everything we have migraines from hell and -2 to every roll.
So, we find out that the plague has only been around for a month. It started just after some adventurers left. No one seems to have given them much mind because no one really remembers them. Shaden is missing, but the horses and cart are still present. The Sheriff is sick now.
All this being said, it falls to us to go and ask a very uncooperative Tiefling woman to come talk to Clide.
She wasn't being very cooperative.
My character isn't a happy character on the best of days. Mara+Migraine= Death to all who cross her. Zeni, the Tiefling crossed her.
Now my Character is dragging an NPC across the town by her Horns, literally. I think she might die.

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