No really. There are a lot more things that I was able to just 'pull out my butt' that I didn't think I'd be able to.
I love adventure tools.
Like when I was describing the ship wreck and Jesse asked: "So there are life boats."
Rem: "Well yeah there are life boats. Their filled with unsavory sorts that were the people that took you captive in the first place."
Jesse: *thoughtful look, moves his defender's piece* "Crushank grabs hold of the boat."
Rem: "Athletics check." ... he passes. "OK, you now have a hold of the boat and three angry pirates are now going to attack you." *quickly looks up a level one pirate that is a fair amount of nasty*
Jesse then proceeded to get very frustrated very quickly. There was a storm raging, I wasn't about to let him forget that. The waves got choppy, people fighting on the boat got tossed off the boat before they could attack. Rain increased, making it harder to see; luckily he didn't have much in the way of ranged characters or else he would've been pissed I gave the baddies partial cover.
They get to the island shrouded in mist. Make camp. End first session.
Second session wasn't much better. Jesse gave me some guidelines to use while picking bad guys. Maybe he wasn't serious but I wanted to make this campaign a little more of a desperate type. It's a hostile island, with hostile people, you have to fight to survive, and if you can find and put the clues together that I scattered around the Island Ruins and the one safe place I set up you could be the first to come face to face with the gods in a hundred years! Exciting right? Well maybe a little too exciting.
The characters found the ruins of an old port on the beach and found the used basement doors. They were like: Hey! Lets check it out!
I threw a few minions and a fairly annoying Kobold at them. They made quick work of the minion giant rats. I made Jesse laugh when I described the rat master's attack as him picking up one of the larger rats that were at his feet and throwing it at his Defender as one would throw a cat at some one. It all went down hill from there.
I guess a level 4 soldier type bad guy is a little much for four level ones. I don't know where I got this weird idea that if you add everyone's level together they could fight a monster of that level. On further inspection of this though I found it to be ludicrous and not based on anything factual. Four level 2's would have had a better go. With a +9 to every attack that hit fortitude and a +11 to anything melee I didn't have to roll very high to hit them. They managed to kill him tho' barely. Mostly because in trying to keep track of everything I'd forgotten about the aura around the rat master until the last few rounds.
I'm the DM... it's my job to try and kill them... lol Within reason.
Now I'm working on a more detailed maps of the areas. I've rethought the 'hostile people' aspect and am currently building 2 more safe places on the island to give Jesse a break. Maybe next time it'll be a better balance of challenge and fun.
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